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Gearbox Software Halo: Combat Evolved 1.6 allows remote attackers to cause a denial of service (infinite loop) via malformed data.
Halo: Combat Evolved 1.05 and earlier allows remote game servers to cause a denial of service (client crash) via a long value in a game server reply, which triggers a NULL dereference.
Off-by-one error in Halo Combat Evolved 1.04 and earlier allows remote attackers to cause a denial of service (server crash) via a long client response.